Medal of Honor

Due on October 12Medal of Honor. 2010, For the First time in its franchise, EA(Electronic Arts) are pushing Medal of honor from its World War II scenes to modern day rumble in Afghanistan.Despite this, several people still aren’t happy with the game’s realistic depiction of the ongoing conflict in Afghanistan including an ex-US Marine who has described the game as “turning war into participatory cinema.Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan. EA is making provision for online Multi-player role, so be prepared for a High packed, action fueled game that is about to rock your World. The Game is expected to be Released Today, so go get your own copy; as for me, i’m gonna go get mine because this is so much action i can’t just afford to miss…

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Call of Duty: Black Ops – Josh Olin interview

Powered by Guardian.co.ukThis article titled “Call of Duty: Black Ops – Josh Olin interview” was written by Jack Arnott, for theguardian.com on Monday 20th September 2010 11.17 UTC

A couple of weeks ago I got the chance to have a sit-down with Treyarch community manager Josh Olin and talk about their forthcoming Call of Duty release, Black Ops. Despite suffering from some London-induced allergies, he revealed a few things gamers can look forward to from the single-player campaign, and told me how the studio have handled the pressure of following “the biggest entertainment release of all time”.

For the uninitiated, could you introduce the basic premise behind Black Ops?
Black Ops takes place during the cold war, though it’s not about the cold war but about our own fictional story. The Vietnam sequences aren’t about the Vietnam war; you aren’t a regular soldier fighting in the Vietnam war, you’re in those regions specifically for an objective that has to do with our story. We’ve put a lot of focus into story; great storytelling and narrative, deep character development, complex story arcs so, rest assured, not wanting to spoil it by revealing plot details but it was a major focus for our studio with this project.

Why the cold war?
We wanted to stick to the philosophy of providing a variety of fresh new experiences to the player, so this era was perfect for that. It was a worldwide conflict so we could go anywhere we wanted to around the globe, it was a long era, so we had a variety of different weaponry at our disposal. These ‘deniable operations’, these Black Ops missions, these are the things that you haven’t heard about, that history hasn’t taught us, so it really allowed us a lot of creative freedom.

How did you research the period?
We talked to advisers like Major John Plaster, he was actually from SOG, the study and observations group, he’s a veteran of that group in Vietnam, and he was able to tell us stories that inspired a lot of our gameplay. We also talked to Sonny Puzikas, a former Russian Spetsnaz operative, so he was able to tell us about the Russian Black Ops and how that differed from ours.

How has your studio changed since the last time you worked on a Call of Duty game?
Two years ago we made Call of Duty World at War, which was a great title I think, popular in the community. That year we shipped three titles though, World at War, James Bond Quantum of Solace and Spider-man Web of Shadows. Working on three titles as a small studio hadn’t allowed us the resources and focus we always wanted to give the Call of Duty brand.

After those three games shipped, we refocused all of our studio efforts to work exclusively on Call of Duty. We had a core team that stuck around to do DLC for World at War, but the bulk of the team moved on to work on Black Ops. Now it’s been all hands on deck since the DLC wrapped in 2009, we’re all focused on Black Ops. That’s allowed us the resources we’ve never had before.

We have over 250 employees working at Treyarch, and they’re all working on this one game. It’s allowed us to have a dedicated single player team for the campaign, a dedicated multiplayer team for online, and a dedicated co-op team, all working in parallel with each other.

With World at War our multiplayer was developed after single-player was finished, so the process now is completely different. Each core element has had an entire development team-sized worth of staff working on it; they’ve been able to put a lot more focus and attention without having to be distracted by the other components of the game. It’s like three games in one with Black Ops.

What are the main differences gamers will notice between Black Ops and last year’s Call of Duty release?
The first thing they’re going to notice is the different era, the cold war era, but I think the biggest difference is that with Black Ops you have the cinematic intensity that the players have come to expect from a COD game, but what you’re also getting in telling a great story and having a great game is that the game is paced properly. We’ve put a tremendous amount of focus into the pacing of Call of Duty: Black Ops. So it’s not just white-knuckle edge-of-your-seat action the entire way through; you’d feel exhausted and it would get monotonous.

Black Ops offers stealth sections, survival horror-like sections. These build tension – making your next action sequence all the more satisfying. There’s also storytelling going on in these sections too, they help you get an idea of how lethal and exacting and precise these SOG members are, these guys are the best of the best, the most lethal special ops force in the world at the time. Those were the two purposes of the quieter sequences.

What was the most satisfying thing you could do with Black Ops that you couldn’t do with World at War?
That’s like choosing which one of your children is your favourite. It would depend which team-member you spoke to. Single-player guys would probably mention the performance capture we were able to use which James Cameron used in the creation of Avatar. We used a very similar technique as him and actually went to the same motion-capture studio in Los Angeles where parts of that movie were filmed; the ‘House of Dreams’ it was called.

Full-motion capture is a new technology that allows us to record the motions, the acting, the body movements and facial animations all in one take. It allows the actor to put himself into the character – you can see the character breathe on screen for example – and rather than piece all those parts together where it may be out of sync, everything is perfectly synchronised making the characters seem more natural and you feel a real connection with them on screen.

The multiplayer and co-op guys have been able to develop some great new modes and features with the extra resources they didn’t have before [you may want to see Keith’s posts for more info on the multiplayer mode].

Infinity Ward’s Call of Duty releases were obviously very successful. What did you think were the strengths and weaknesses of the Modern Warfares?
We looked at all the games in the franchise when we were pulling in our inspiration; we looked at feedback from the community, seeing what people are saying on the forums. For us though, storytelling is very important. We’ve believed in good storytelling since World at War.

We didn’t necessarily have the time and resources during World at War to develop the story as much as we’d have liked to, but this time with Black Ops the gloves are off – we’re all-in with this one – so it’s going to be a very complex narrative, lots of highs and lows, twists and turns.

We walk that fine line between complex and confusing, we don’t want to make a confusing game as we never want a player to not know what’s going on. We firmly come down on the complex side of it; players that do want a good story, that don’t just want a simple “good guy, bad guy, kill him” story, they will be satisfied.

You’ve spoken a lot about storytelling and one thing many people found disorientating about Modern Warfare 2 was the constant jumping between characters. Does something similar happen in Black Ops?
You’ll control multiple characters. You’ll have a voice for the first time, and every character in our game has a distinct voice and a distinct visual appearance. A ton of effort’s gone into character development, that’s going to help the immersion and storytelling we’re trying to achieve with Black Ops.

Because you’ll be playing as different characters it seemed natural to give the player his own voice for the first time – you’ll be able to hear yourself speaking lines. That’s something that’s new to the franchise, it’s important to us that if you’re playing a badass character you know what he sounds like.

The controversial No Russian garnered Modern Warfare 2 a great deal of media coverage and attention. Are there any moments you think people could react as strongly to in Black Ops?

There may be some controversial moments, but nothing is done gratuitously. Anything we put in our games is meant to further the immersion, further the plot in some way, plucking an emotional string of the player. We’ve always believed in free speech, we are making a mature game for mature audiences.

Was it a conscious decision to ramp up the gore in Black Ops?
We’ve always had that kind of gore, it was in World at War, limbs would be blown off, that’s something Treyarch’s always been keen on and we’re continuing with Black Ops.

Aside from previous Call of Duty games, what influences did you draw upon?
Too many to list but any shooter we’ve looked at. We’re big gamers at Treyarch and we play all kinds of games. We’re not just influenced by games but movies, books, the military advisers we bring in – there are all sorts of contributing factors.

What’s it like having to follow such a hugely successful release?
The biggest entertainment release of all time – it’s definitely a huge act to follow. But that’s been the goal of every Call of Duty game frankly, to ratchet the bar up across the board, Black Ops is no different.

Refocusing our studio efforts on Black Ops almost two years ago was a big commitment, putting our money where our mouth was, saying the franchise was important to us and saying this is what it takes to take Call of Duty to the next level.

Call of Duty: Black Ops will be released on DS, PC, PlayStation 3, Wii and Xbox 360 on 9 November

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Liverpool civil war erupts as owners reject two buyers

Powered by Guardian.co.ukThis article titled “Liverpool civil war erupts as owners reject two buyers” was written by David Conn, for The Guardian on Wednesday 6th October 2010 00.44 UTC

The simmering war in the Liverpool boardroom between the American owners, Tom Hicks and George Gillett, and the three other directors, broke dramatically into the open last night after Hicks and Gillett turned down two bids, described as “credible”, to buy the club and attempted to remove two directors from the board.

One of the bids is understood to have come from John W Henry, the multi-millionaire owner of the Boston Red Sox Major League Baseball team, and the other from business interests in Asia.

An official statement from Liverpool, surely unprecedented in the history of a club which has always prided itself on keeping internal disagreements private, said the board was preparing to approve the sale yesterday. However, Hicks and Gillett sought to block that decision by ousting the managing director, Christian Purslow, and commercial director, Ian Ayre, and appointing instead Hicks’s son and a close ally.

The three directors opposed to the owners – Purslow, Ayre and the chairman, Martin Broughton – who can outvote Hicks and Gillett, clearly approved the release of the statement. It suggested they believed both bids were solid enough to approve because they would “repay all [Liverpool’s] long-term debt” and they were preparing to do so.

However, Hicks and Gillett, the statement said, not only opposed the offers, apparently because they would not provide them with a satisfactory enough profit for their shares, but tried to replace Purslow and Ayre with Hicks’s son, Mack, and Lori Kay McCutcheon, the financial controller at the Texan’s company Hicks Holdings. That would have given the Americans a majority on the board.

The other three clearly resisted and Purslow and Ayre remained on the board last night, finally at odds publicly with Hicks and Gillett. The statement said of the balance of power in the boardroom: “The matter is now subject to legal review.”

The statement left no doubt that Broughton, Purslow and Ayre, the majority, were in favour of accepting one of the offers and selling the club. “The board of directors have received two excellent financial offers to buy the club,” it said. “A board meeting was called today to review these bids and approve a sale.”

The clear implication was that, while both offers committed to clearing the £237m Liverpool owe Royal Bank of Scotland and Wachovia, which is due for repayment in nine days’ time, they were not preparing to give Hicks and Gillett much for their shares. One source said the bids would repay Hicks and Gillett the money they have loaned into Liverpool, which stood at £144m at 31 July last year, but not pay them a personal profit for transferring ownership.

Gillett and Hicks have been holding out for a significant payment, even though Liverpool are sinking into crisis while they do not appear to be in a position to repay to the banks. One informed source described Henry as “extremely interested” in buying Liverpool, saying he has the means and expertise required, evidenced by Boston’s two championships under his ownership and the iconic Fenway Park stadium.

Liverpool supporters will, however, be naturally suspicious of any US bid after the bitter experience with Hicks’s and Gillett’s “leveraged buy-out”.

A source close to the discussions said Broughton, Purslow and Ayre would not approve any bid which brought more debt to the club. In a clear act of defiance by those three non-owner directors, the board statement concluded: “Martin Broughton, Christian Purslow and Ian Ayre continue to explore every possible route to achieving a sale of the Club at the earliest opportunity.”

Hicks and Gillett responded with a statement late last night confirming their “commitment to finding a buyer” but saying they will not accept bids which in their view “dramatically undervalue” the club which they said had nearly doubled its revenues since they took over.

guardian.co.uk © Guardian News & Media Limited 2010

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Resident Evil: AfterLife

Resident Evil AferlifeWatching Another sequel of resident evil, i felt that this movie has to come up with something unique, compared to the 3rd sequel, Resident Evil: Afterlife would be the best after the 1st version of it. The story line was good, after Alice (Milla Jovovich) used Clone versions of herself to infiltrate Umbrella Corporation being the only surviving corporation on Earth. she thought the leader was killed “Albert Wesker” after battling with him on a Jet; wesker used to escape the facility before he self-destructed it; but unfortunately wesker didn’t die after the crash of the jet. Alice found herself in the world alone with millions of zombie’s and no humans. she then heads for “Arcadia” the place where they’ve been receiving some radio signals urging any survivals to come that they can provide security and shelter, but reaching there, she found no one and later discovered that Arcadia was actually controlled by Wesker who was now experimenting on some new strains of the T-virus.  As usual, they met some survivals in the movies, and they all joined forces in other to escape. I like RE:afterlife because they got some concepts from the popular video game Resident Evil 5, using Chris Redfield and the  some of the zombie types were actually gotten from the Game. This movie has some nice 3D effects and scenes, so i would advise anyone to please watch this, because it’s something you wouldn’t want to miss. Good concept, great storyline and Awesome Graphics. The most compelling thing about this movie is that the Only Black guy in the movie didn’t die, as commented by most stereotype movie critics, “Black people in a big screen movie like this always die before the ending” but in RE: afterlife, after the end; the on rolling scene, you can see as the black guy escape the zombies, and i believe in the next sequel, he might  even play a special role…

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Transparent Background Hex Color Code

I have always had the problem of not getting a transparent background color for my images or other things i code which includes a background; for instance, i had a logo which i designed and the background was white but i wanted the background to be transparent, so i could include it in other containing stage where the background colors were different from white and didn’t match. normally i had to depend on Programs to add a transparent background for me when creating logos or other designs which i do, but recently i just found out, that if i was to create a new image for example having a stage area (background area), i could define the color for that background using a Hex color code, normally it will provide the color hex codes as display, but i didn’t know which color was for transparency. to go around this, i found out that this code #EDEDED is actually the Hex color code for Transparency, so if you want any background to be transparent especially in Images, you can apply this there.
Example of usage
In CSS, it might work depending on various factors such as computer type or browser type.



body {
color: black;
background-color: transparent;
}

Above some browsers doesn’t detect the transparent value, only if that didn’t work,
so you should do this instead.


body {
color: black;
background-color: #EDEDED;
}

The above actually gives you a transparent background only in images(esp dot png),
because i tried it and it worked but it also depends on your computer as well. but i
also tried this in CSS and for some it worked and others it did not, but mostly, you
can apply this on an image to get a transparent background. try it out.

For images simple just select the color for background and add the RGB color number which is R:237 , G:237 B:237 ; if the image program you’re using doesn’t have an input for Hex or RGB, you can input the number for Hue, Sat and Lum. (Hue:160, Sat:0 and Lum:223.)
Most Application wouldn’t even define this properly when using Hue, Sat and Lum, so the RGB is much more better to use.

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The Expendable

When i saw this movie trailer, i was like. dude this is gonna be an awesome killer movie. well it did make up to its name being “Expendables” but the character structure and exactly what Stallone was trying to portray got me wondering. Let’s look at it this way, these guys are a group of Mercs (Mercenaries) who’s sole duties are to infiltrate, get what they want , get paid and leave, why will they want to help some group of people for free?. On the other hand, you have “LundGren” trying to pose as the “Bad-guy” in the good Squad and the rest just follows. The Expendables Movie Poster
In the movie, Stallone finds himself trying to save a woman he barely knows just because he feels saving her will redeem his soul or something from all the killings he has done. At the end, you can give the director some credit, because none of the good guys died, including “lundgren” who also brought bad guys to chase after Stallone, but at the end you find him with the rest of the gang drinking in a bar…The part were i liked was when Arnold, Bruce and Stallone met in a church to discuss about the negotiations for a new job that was at hand. In the scene, after much talk, Bruce asked both Arnold and Stallone, “So who wants the Job” and Arnold looks at Stallone and said “You can give this one to my man here” he also said “Lets do dinner sometime…in a thousand years”…The whole epic of that scene, i believe was trying to make it seems catchy, because all three of them are the best action movie actors. So many Stars were used which made it a killer one to see, this is a must see Movie, Check it out, i bet you’ll love it.Other actors in the movie were: Jason Statham, Terry crews, Rourke, Lundgren, Li, Steve Austin, Couture etc….

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CSS elements not displaying properly in Webpages

Funny to say, working with HTML, you must have come across some series of codes that just makes things unbearable, especially when you want your website to display exactly alike in all browser. In so many ways, i had often tried to induce CSS Hack in my code to make it compatible with other Major browsers such as Internet Explorer, Mozilla, Chrome & Safari. well this often leads the page to display in a way that i felt wasn’t good enough. I found out that, using the IE comment tag <!--[if IE]--> some HTML code that only IE will pick up <!--[endif]--> on my Web pages i could only affect the IE browser, of which Mozilla being the best always display what i always want, but Chrome and Safari are left out in the scenario. To be able to work about that, i tried using other scripts and code i found online but nothing seems to be working exactly the way i wanted, so the best option i would advice anyone who is trying to work around CSS in their HTML code, i would suggest you code properly and precisely. in such a way that your codes will execute properly and you’ll not require the CSS hacks.
Consequently when designing your webpage, if you try to provide support for other browsers, maybe hand held devices or even mobile devices, in your CSS code, try making the “media” attribute in your <link> tag to be set to the precise device you’re targeting.
Examples of Media attributed values.

  • all – for all devices
  • braille – for feedback devices
  • embossed – for paged printers
  • handheld – for hand held or mobile devices
  • print – for printers or view mode before printing
  • projection – for projection like presentation or display
  • screen – for computer screens
  • speech – for speech synthesizers
  • tty – for fixed-pitch type character grid (teletype i.e.don’t use “px” as measurement with this media).
  • tv – for television like devices

Example: of usage


@media handheld{
  div { color: blue; }
}
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